Waves mode takes the same principle but limits you to one life, and you can't gain more. The Evolved mode is the original game it's set in a rectangular arena with three bombs and lives at your disposal, and you can earn more lives after reaching certain point thresholds. Several modes from the series' older entries make their return in pretty much the same manner. Unlike earlier entries that placed a cap on the multiplayer, this one leaves it free, so the sky's the limit in terms of score. The more you collect, the higher the score you get from each enemy kill. Taking a page from Galaxies, your multiplier isn't increased by how many enemies you down but by collecting green shards called geoms. You have unlimited fire and bombs to clear the screen in case things get too crazy. Geometry Wars 3 is still an arena-based twin-stick shooter where score is king, and your job is to blast through enemies until you lose all of your lives. Six years later sees a sequel entitled Geometry Wars 3: Dimensions by Lucid Games, which is comprised of some ex-Bizarre Creations employees. The success led to the inevitable sequel on Xbox Live Arcade and an offshoot in the form of Geometry Wars: Galaxies on the Wii and Nintendo DS. The game, which started as an experiment in Project Gotham Racing 2, was one of the breakout hits of Xbox Live Arcade and showed that a well-designed game at a reasonable price could be just as good as, if not better than, a big-budget retail title. Ask someone who bought an Xbox 360 at launch about their favorite launch title, and there's a good chance the answer will be Geometry Wars: Retro Evolved.
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